Portfolio
Current Portfolio
All works are representative of items made in last few years. This page provides an overview of my current creative interests and career path.
Current Development
My creativity has taken a wide range of forms in 2D and 3D media over the last 40 years. Recently, I devoted all of my artistic energy to writing a fiction book and building the world of Saving Looqtah. I aspire to one day partner with a VR/AR team to produce a virtual experience and game. In my life I have aspired to help others, I recently completes a Masters in Social Work degree focusing on trauma recovery and direct client work. This is the culmination of many years work and represents my psychology back ground which will help me design a user experience that helps the user heal and understand their own trauma.
Gallery of Art, Design, and IT over the years:
Recently I purchased a drawing Tablet and have begun developing my digital skills. I have many years experience integrating image files and creating illustrated help documentation. (Image shows Krita character sketching)
As a concept artist I primarily focus on character development and anatomical design. I have undergraduate education in anatomy and physiology as well as a life long interest in STEM subjects that feed my creativity. (Created in Forger)
Database and UI Experience
For the past 20 years I have worked for leading Veterinary Medical Record software, for 12 years I have been providing Q/A and Testing Services for a Visual Studio and SQL based Windows Application.
In this role I have learned how to write complex queries and evaluate data. My experience includes decades of experience manipulating data in xlsx files using filtering, data cleaning, and presentation though visual aides.
Audio Experience
As a creator of online tutorials I am skilled in the manipulation of audio files; I have spent years organizing audio recording space, manipulation of audio files using WavePad, and producing high quality video tutorials for various companies.
Unity Game Engine
In 2020 I completed a 20hr video course on Unity 2D development through Bob Tabor’s Online University. The result of this can be access online here. This course opened my eyes to the possibilities of Unity Game/Experience Design.
Version Tracking | Automated Tracking
In this Role I designed and implemented a custom visual mapping system using MindJet Mind Manager for tracking iterations of the software, bugs, features, and testing results over many years.
I have implemented and used several Object Oriented automated testing systems including; Ranorex, SilkTest, and LeapTest.